Type: Gameplay Feature (WIP)
Year: 2025
Tools: Unreal Engine 5, Photoshop.
Objective: Create a system which procedurally generates 2D characters to create more replayability and immersion for the player.
Note: This system does not working on visuals and instead focuses on the functionality.
Type: Gameplay System (WIP)
Year: 2024
Tools: Unreal Engine 5
Objective: Create a system which allows for the players to use mouse events through the perspective of different cameras in Unreal Engine 5. The system needs to efficiently work at any resolution, scale and position.
Type: Vertical Game Jam
Year: 2023
Objective: Create a short playable game based around a world problem (Pollution / Litter).
Tools: Unreal Engine 5,
Duration: 1 week
My Role: Programming, Minigame Design, Audio, UX.
Accessible Here: https://louis-nicholls.itch.io/maw-cleanup-crew
Type: Environment
Year: 2020
Tools: Unreal Engine 4, Blender, Epic Games Store Assets
Objective: To understand how Unreal can be used to create a narrative.
Duration: 6 weeks
My Role: Level Layout, Lighting, World Interaction, Atmosphere.
Type: Vertical Game Jam
Year: 2024
Objective: Collaborate with the Sainsbury's Centre (Norwich) to create a playable game based off one of their artifacts.
Duration: 1 week
My Role: Team Lead, Gameplay Loop Designer, NPC Pathing.
Accessible Here: https://bobin.itch.io/roratongas-catch